Patch note for version 1.0.3 & 1.0.4 & 1.0.5


Patch notes for Fixed Issues. (VT.1.0.3 -> VT.1.0.5)


Patch 1.0.3:

<--- Critical issues. --->

<--- Other issues. --->

  • Character comments on surroundings when he is dead.
  • Hold attack’s looping effect continues when player died.
  • Enemy (Shieldman) blocking durability is refilled after every attack.
  • Killed enemies give player Volun points again when started in Load Game.
  • Character will automatically equip the armor they found in chest in Load Game.

<--- Enemy Adjustments. --->

  • Enemy (Shieldman). Adjusted the cooldown time that he will have to wait before entering the blocking state again. Also lowered his blocking durability so that it’s easier for player to break his guard.
  • Enemy (Marksman). Greatly reduced the time of aiming at the player and throwing it when he has javelin in hand.

Patch 1.0.4:

<--- Critical issues. --->

  • An extra save file can be created in Load Game.
  • When executing enemy with “Unarmed”, the attacks wouldn’t work entirely.

<--- Other issues. --->

  • Character can equip the wrong weapon in Load Game.
  • Enemy (Lancer) crystal magic attack’s trail doesn’t follow the terrain correctly.
  • Dead enemy in Load Game can appear in standing pose. 

Patch 1.0.5:

<--- Critical issues. --->

  • Enemy (Marksman) would keep playing falling animation in some area.
  • Boss will reappear in Load Game even though he was defeated previously.

<--- Other issues. --->

  • Enemy (Bomber) bomb will disappear when player is too far away from him.
  • Player Hp and Stamina bar UI won’t update after leveling up certain stats.

<--- Enemy Adjustments. --->

  • Boss (Egil). Greatly increased the damage of all his attacks. His normal attacks will now deal almost two times more damage to the player. 

Files

VT.1.0.5.rar 260 MB
Feb 08, 2022

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